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Unity Engine


canSetSkipOnDrop

Whether frame-skipping to maintain synchronization can be controlled. (Read Only)
Read time 1 minuteLast updated 13 days ago

Definition

public bool canSetSkipOnDrop { get; }

Remarks

When true, the value of VideoPlayer.skipOnDrop can be changed. When false, the value cannot be changed. This value is only valid after the movie has been prepared. See VideoPlayer.Prepare.