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Unity Engine


fixedTimeStep

The fixed interval in which the frame rate updates. The tick rate is in seconds.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine.VFX
  • Assembly: UnityEngine.VFXModule
public static float fixedTimeStep { get; set; }

Remarks

At run-time, Time.timeScale affects the fixedDeltaTime and deltaTime intervals. These values are less than or equal to VFXManager.maxDeltaTime.
The fixedDeltaTime interval can be an integer multiple of VFXManager.fixedTimeStep.