fixedTimeStep
The fixed interval in which the frame rate updates. The tick rate is in seconds.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Property
- Namespace: UnityEngine.VFX
- Assembly: UnityEngine.VFXModule
public static float fixedTimeStep { get; set; }
Remarks
At run-time, Time.timeScale affects the fixedDeltaTime and deltaTime intervals. These values are less than or equal to VFXManager.maxDeltaTime.
The fixedDeltaTime interval can be an integer multiple of VFXManager.fixedTimeStep.