atlasRegistered
Trigger when a SpriteAtlas is registered via invoking the callback in SpriteAtlasManager.atlasRequested.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Event
- Namespace: UnityEngine.U2D
- Assembly: UnityEngine.CoreModule
public static event Action<SpriteAtlas> atlasRegistered
Remarks
using UnityEngine;using UnityEngine.U2D;public class AtlasRegistrationListener : MonoBehaviour{ void OnEnable() { SpriteAtlasManager.atlasRegistered += AtlasRegistered; } void OnDisable() { SpriteAtlasManager.atlasRegistered -= AtlasRegistered; } void AtlasRegistered(SpriteAtlas spriteAtlas) { Debug.LogFormat("Registered {0}.", spriteAtlas.name); }}
Additional Resources: SpriteAtlasManager.atlasRegistered.