Destroy()
Destroys this instance of a subsystem. Also unloads all resources acquired during the initialization step. Call this when you no longer need this instance of a subsystem. Note: Once a subsystem is Destroyed, script can still hold a reference but calling a method on it will result in a NullArgumentException.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine.SubsystemsImplementation
- Assembly: UnityEngine.SubsystemsModule
public void Destroy()