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Unity Engine


RequireDerivedAttribute

When the type is marked, all types derived from that type will also be marked.
Read time 3 minutesLast updated 4 days ago

Definition

[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]public class RequireDerivedAttribute : Attribute, _Attribute

Examples

using System;using UnityEngine;using UnityEngine.Scripting;public class NewBehaviourScript : MonoBehaviour{ void Start() { new Foo(); }}[RequireDerived]class Foo {}// UnusedFoo is not used, however, it will survive managed code stripping due to Foo having the [RequireDerived] attribute.class UnusedFoo : Foo{ // Note that unused members of UnusedFoo will still be removed by managed code stripping public static void UnusedMethod() {}}// Bar is not used so it will be removed by managed code stripping[RequireDerived]class Bar {}// Because Bar is not used, the [RequireDerived] attribute on Bar has no impact. UnusedBar will also be removed.class UnusedBar : Bar {}

Inheritance

Inherited Members