Settings
Creates a RayTracingAccelerationStructure.Settings from the given configuration.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Constructor
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
Settings()
Creates a RayTracingAccelerationStructure.Settings from the given configuration.
public Settings()
Settings(ManagementMode, RayTracingModeMask, int)
Creates a RayTracingAccelerationStructure.Settings from the given configuration.
public Settings(RayTracingAccelerationStructure.ManagementMode sceneManagementMode, RayTracingAccelerationStructure.RayTracingModeMask rayTracingModeMask, int layerMask)
Parameters
Determines whether Unity or the user manages a RayTracingAccelerationStructure.
Filters Renderers to add to the RayTracingAccelerationStructure based on their RayTracingMode.
Filters Renderers to add to the RayTracingAccelerationStructure based on the layer their Game Objects are on.
Settings(ManagementMode, RayTracingModeMask, int, RayTracingAccelerationStructureBuildFlags, RayTracingAccelerationStructureBuildFlags)
Creates a RayTracingAccelerationStructure.Settings from the given configuration.
public Settings(RayTracingAccelerationStructure.ManagementMode sceneManagementMode, RayTracingAccelerationStructure.RayTracingModeMask rayTracingModeMask, int layerMask, RayTracingAccelerationStructureBuildFlags buildFlagsStaticGeometries, RayTracingAccelerationStructureBuildFlags buildFlagsDynamicGeometries)
Parameters
Determines whether Unity or the user manages a RayTracingAccelerationStructure.
Filters Renderers to add to the RayTracingAccelerationStructure based on their RayTracingMode.
Filters Renderers to add to the RayTracingAccelerationStructure based on the layer their Game Objects are on.