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Unity Engine


Settings

Creates a RayTracingAccelerationStructure.Settings from the given configuration.
Read time 1 minuteLast updated 10 days ago

Definition

Settings()

Creates a RayTracingAccelerationStructure.Settings from the given configuration.
public Settings()

Settings(ManagementMode, RayTracingModeMask, int)

Creates a RayTracingAccelerationStructure.Settings from the given configuration.
public Settings(RayTracingAccelerationStructure.ManagementMode sceneManagementMode, RayTracingAccelerationStructure.RayTracingModeMask rayTracingModeMask, int layerMask)

Parameters

sceneManagementMode

Determines whether Unity or the user manages a RayTracingAccelerationStructure.

rayTracingModeMask

Filters Renderers to add to the RayTracingAccelerationStructure based on their RayTracingMode.

layerMask

Filters Renderers to add to the RayTracingAccelerationStructure based on the layer their Game Objects are on.

Settings(ManagementMode, RayTracingModeMask, int, RayTracingAccelerationStructureBuildFlags, RayTracingAccelerationStructureBuildFlags)

Creates a RayTracingAccelerationStructure.Settings from the given configuration.
public Settings(RayTracingAccelerationStructure.ManagementMode sceneManagementMode, RayTracingAccelerationStructure.RayTracingModeMask rayTracingModeMask, int layerMask, RayTracingAccelerationStructureBuildFlags buildFlagsStaticGeometries, RayTracingAccelerationStructureBuildFlags buildFlagsDynamicGeometries)

Parameters

sceneManagementMode

Determines whether Unity or the user manages a RayTracingAccelerationStructure.

rayTracingModeMask

Filters Renderers to add to the RayTracingAccelerationStructure based on their RayTracingMode.

layerMask

Filters Renderers to add to the RayTracingAccelerationStructure based on the layer their Game Objects are on.