Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


gpuElapsedNanoseconds

Gets the accumulated GPU time, in nanoseconds, for a frame. The Recorder has a three frame delay so this gives the timings for the frame that was three frames before the one that you access this property on. (Read Only).
Read time 1 minuteLast updated 12 days ago

Definition

public long gpuElapsedNanoseconds { get; }

Remarks

To get valid timings, the platform must support the GPU Recorder. To check this, use SystemInfo.supportsGpuRecorder.