gpuElapsedNanoseconds
Gets the accumulated GPU time, in nanoseconds, for a frame. The Recorder has a three frame delay so this gives the timings for the frame that was three frames before the one that you access this property on. (Read Only).
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Property
- Namespace: UnityEngine.Profiling
- Assembly: UnityEngine.CoreModule
public long gpuElapsedNanoseconds { get; }
Remarks
To get valid timings, the platform must support the GPU Recorder. To check this, use SystemInfo.supportsGpuRecorder.