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Unity Engine


EndSample()

Ends the current profiling sample.
Read time 1 minuteLast updated 6 days ago

Definition

[Conditional("ENABLE_PROFILER")]public static void EndSample()

Remarks

The Profiler displays samples in its Hierarchy and Timeline views.
using UnityEngine;using System.Collections;using UnityEngine.Profiling;public class ExampleClass : MonoBehaviour{ void Example() { Profiler.BeginSample("MyPieceOfCode"); // Code to measure... Profiler.EndSample(); }}
Additional Resources: Profiler.BeginSample, Profiler.