Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


IObjectPool<T>

Interface for ObjectPools.
Read time 1 minuteLast updated 6 days ago

Definition

public interface IObjectPool<T> where T : class

Remarks

Additional Resources: ObjectPool<T>, LinkedPool<T>.

Properties

Property

Description

CountInactiveThe total amount of items currently in the pool.

Methods

Method

Description

ClearRemoves all pooled items. If the pool contains a destroy callback then it will be called for each item that is in the pool.
GetGet an instance from the pool. If the pool is empty then a new instance will be created.
ReleaseReturns the instance back to the pool.