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Unity Engine


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Unity Engine


Create(string, Object, Type)

Creates a PlayableBinding that contains information representing a ScriptPlayableOutput.
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Definition

public static PlayableBinding Create(string name, Object key, Type type)

Parameters

name

The name of the ScriptPlayableOutput.

A reference to a Object that acts as a key for this binding.

type

The type of object that will be bound to the ScriptPlayableOutput.

Returns

Type

Description

PlayableBindingReturns a PlayableBinding that contains information that is used to create a ScriptPlayableOutput.

Examples

using System.Collections.Generic;using UnityEngine;using UnityEngine.Playables;public class CustomPlayableAsset : PlayableAsset{ public override Playable CreatePlayable(PlayableGraph graph, GameObject owner) { return Playable.Create(graph); } public override IEnumerable<PlayableBinding> outputs { get { yield return ScriptPlayableBinding.Create("ScriptPlayableOutput", this, typeof(Renderer)); } }}