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Unity Engine


widthOverTrail

The curve describing the width of each trail point.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public ParticleSystem.MinMaxCurve widthOverTrail { get; set; }

Remarks

Additional Resources: ParticleSystem.MinMaxCurve.

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; private AnimationCurve curve = new AnimationCurve(); public bool widthOverTrail = true; void Start() { ps = GetComponent<ParticleSystem>(); var main = ps.main; main.startColor = new ParticleSystem.MinMaxGradient(Color.red, Color.yellow); main.startSize = new ParticleSystem.MinMaxCurve(0.01f, 1.0f); main.startLifetime = 1.5f; var trails = ps.trails; trails.enabled = true; curve.AddKey(0.0f, 1.0f); curve.AddKey(1.0f, 0.0f); var psr = GetComponent<ParticleSystemRenderer>(); psr.trailMaterial = new Material(Shader.Find("Sprites/Default")); } void Update() { var trails = ps.trails; if (widthOverTrail) trails.widthOverTrail = new ParticleSystem.MinMaxCurve(1.0f, curve); else trails.widthOverTrail = 1.0f; } void OnGUI() { widthOverTrail = GUI.Toggle(new Rect(25, 25, 200, 30), widthOverTrail, "Width over Trail"); }}