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Unity Engine


AddSprite(Sprite)

Add a new Sprite.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public void AddSprite(Sprite sprite)

Parameters

sprite

The Sprite to be added.

Remarks

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; private Sprite sprite; void Start() { ps = GetComponent<ParticleSystem>(); sprite = Sprite.Create(Texture2D.whiteTexture, new Rect(0, 0, 1, 1), Vector2.zero); var textureSheetAnimation = ps.textureSheetAnimation; textureSheetAnimation.enabled = true; textureSheetAnimation.mode = ParticleSystemAnimationMode.Sprites; textureSheetAnimation.AddSprite(sprite); }}