startLifetime
The total lifetime in seconds that each new particle has.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public ParticleSystem.MinMaxCurve startLifetime { get; set; }
Remarks
This value is set on the particle when the Particle System creates it. Assign a value of float.PositiveInfinity to particles to prevent the Particle System from destroying them. This gives the particles an infinite lifespan. Additional Resources: ParticleSystem.MinMaxCurve.
Examples
using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; public float hSliderValue = 1.0F; void Start() { ps = GetComponent<ParticleSystem>(); } void Update() { var main = ps.main; main.startLifetime = hSliderValue; } void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 0.0F, 5.0F); }}