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Unity Engine


startDelayMultiplier

A multiplier for _startDelay in seconds.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public float startDelayMultiplier { get; set; }

Remarks

Changing this property is more efficient than accessing the entire curve, if you only want to change the overall start delay multiplier.

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; private bool restart; public float hSliderValue = 0.0F; void Start() { ps = GetComponent<ParticleSystem>(); } void Update() { if (restart) { ps.Stop(); ps.Clear(); var main = ps.main; main.startDelayMultiplier = hSliderValue; ps.Play(); restart = false; } } void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 0.0F, 5.0F); restart = GUI.Button(new Rect(25, 75, 100, 30), "Restart"); }}