prewarm
If _loop is true, when you enable this property, the Particle System looks like it has already simulated for one loop when first becoming visible.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public bool prewarm { get; set; }
Examples
using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; public bool usePrewarm; void Start() { ps = GetComponent<ParticleSystem>(); var main = ps.main; main.loop = true; // prewarm only works on looping systems Restart(); } void OnGUI() { bool newPrewarm = GUI.Toggle(new Rect(10, 60, 200, 30), usePrewarm, "Use Prewarm"); if (newPrewarm != usePrewarm) { usePrewarm = newPrewarm; Restart(); } } void Restart() { ps.Stop(); ps.Clear(); var main = ps.main; main.prewarm = usePrewarm; ps.Play(); }}