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Unity Engine


limitMultiplier

Change the limit multiplier.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public float limitMultiplier { get; set; }

Remarks

Changing this property is more efficient than accessing the entire curve, if you only want to change the overall limit multiplier.

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; public bool moduleEnabled = true; public float hSliderValueSpeed = 0.0f; public float hSliderValueDampen = 0.1f; void Start() { ps = GetComponent<ParticleSystem>(); } void Update() { var limitVelocityOverLifetime = ps.limitVelocityOverLifetime; limitVelocityOverLifetime.enabled = moduleEnabled; limitVelocityOverLifetime.limitMultiplier = hSliderValueSpeed; limitVelocityOverLifetime.dampen = hSliderValueDampen; } void OnGUI() { moduleEnabled = GUI.Toggle(new Rect(25, 45, 200, 30), moduleEnabled, "Enabled"); GUI.Label(new Rect(25, 80, 100, 30), "Speed Limit"); GUI.Label(new Rect(25, 120, 100, 30), "Dampen"); hSliderValueSpeed = GUI.HorizontalSlider(new Rect(95, 85, 100, 30), hSliderValueSpeed, 0.0f, 2.0f); hSliderValueDampen = GUI.HorizontalSlider(new Rect(95, 125, 100, 30), hSliderValueDampen, 0.0f, 1.0f); }}