multiplyColliderForceByParticleSize
Specifies whether the physics system considers particle sizes when it applies forces to Colliders.
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public bool multiplyColliderForceByParticleSize { get; set; }
Remarks
If enabled, the force applied to a collider is proportional to the area (2D) or volume (3D) of the particle hitting the collider. Additional Resources: ParticleSystem.CollisionModule.colliderForce, ParticleSystem.collision.