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Unity Engine


multiplyColliderForceByParticleSize

Specifies whether the physics system considers particle sizes when it applies forces to Colliders.
Read time 1 minuteLast updated 9 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public bool multiplyColliderForceByParticleSize { get; set; }

Remarks

If enabled, the force applied to a collider is proportional to the area (2D) or volume (3D) of the particle hitting the collider. Additional Resources: ParticleSystem.CollisionModule.colliderForce, ParticleSystem.collision.