DownloadHandlerTexture
Default constructor.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Constructor
- Namespace: UnityEngine.Networking
- Assembly: UnityEngine.UnityWebRequestTextureModule
DownloadHandlerTexture()
Default constructor.
public DownloadHandlerTexture()
Remarks
Convenience constructor. Assumes the value of readable is . The Texture returned by texture will not have its texture data accessible from script.
falseExamples
using System.Collections;using UnityEngine;using UnityEngine.Networking;public class Example : MonoBehaviour{ IEnumerator Start() { using (var uwr = new UnityWebRequest("https://website.com/image.jpg", UnityWebRequest.kHttpVerbGET)) { uwr.downloadHandler = new DownloadHandlerTexture(); yield return uwr.SendWebRequest(); GetComponent<Renderer>().material.mainTexture = DownloadHandlerTexture.GetContent(uwr); } }}
DownloadHandlerTexture(bool)
Constructor, allows TextureImporter.isReadable property to be set.
public DownloadHandlerTexture(bool readable)
Parameters
Value to set for TextureImporter.isReadable.
Remarks
The value in readable will be used to set the TextureImporter.isReadable property when importing the downloaded texture data.
DownloadHandlerTexture(DownloadedTextureParams)
Constructor that allows you to specify the full set of supported properties when creating a texture from a downloaded image.
public DownloadHandlerTexture(DownloadedTextureParams parameters)
Parameters
Parameters specifying various properties of texture that will be created.
Remarks
The value of parameters allows control of more properties of the texture. Refer to Texture2D for more information about texture properties.