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Unity Engine


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Unity Engine


DownloadHandlerTexture

Default constructor.
Read time 1 minuteLast updated 12 days ago

Definition

DownloadHandlerTexture()

Default constructor.
public DownloadHandlerTexture()

Remarks

Convenience constructor. Assumes the value of readable is
false
. The Texture returned by texture will not have its texture data accessible from script.

Examples

using System.Collections;using UnityEngine;using UnityEngine.Networking;public class Example : MonoBehaviour{ IEnumerator Start() { using (var uwr = new UnityWebRequest("https://website.com/image.jpg", UnityWebRequest.kHttpVerbGET)) { uwr.downloadHandler = new DownloadHandlerTexture(); yield return uwr.SendWebRequest(); GetComponent<Renderer>().material.mainTexture = DownloadHandlerTexture.GetContent(uwr); } }}

DownloadHandlerTexture(bool)

Constructor, allows TextureImporter.isReadable property to be set.
public DownloadHandlerTexture(bool readable)

Parameters

readable

Value to set for TextureImporter.isReadable.

Remarks

The value in readable will be used to set the TextureImporter.isReadable property when importing the downloaded texture data.

DownloadHandlerTexture(DownloadedTextureParams)

Constructor that allows you to specify the full set of supported properties when creating a texture from a downloaded image.
public DownloadHandlerTexture(DownloadedTextureParams parameters)

Parameters

Parameters specifying various properties of texture that will be created.

Remarks

The value of parameters allows control of more properties of the texture. Refer to Texture2D for more information about texture properties.