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Unity Engine


Dispose()

Use this method to dispose of the MeshDataArray struct.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public void Dispose()

Remarks

It is important to dispose of a MeshDataArray struct once you have finished working with it. Modifying a Mesh while a MeshDataArray struct for that Mesh exists results in memory allocations and data copies. Use Dispose to dispose of the MeshDataArray struct when you have finished using it, or use the C# using pattern to do this automatically:
using Unity.Collections;using UnityEngine;public class ExampleScript : MonoBehaviour{ void Start() { var mesh = new Mesh(); mesh.vertices = new[] {Vector3.one, Vector3.zero}; using (var dataArray = Mesh.AcquireReadOnlyMeshData(mesh)) { // prints "2" Debug.Log(dataArray[0].vertexCount); } }}
Additional Resources: Mesh.AcquireReadOnlyMeshData.