Dispose()
Use this method to dispose of the MeshDataArray struct.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public void Dispose()
Remarks
It is important to dispose of a MeshDataArray struct once you have finished working with it. Modifying a Mesh while a MeshDataArray struct for that Mesh exists results in memory allocations and data copies. Use Dispose to dispose of the MeshDataArray struct when you have finished using it, or use the C# using pattern to do this automatically:
using Unity.Collections;using UnityEngine;public class ExampleScript : MonoBehaviour{ void Start() { var mesh = new Mesh(); mesh.vertices = new[] {Vector3.one, Vector3.zero}; using (var dataArray = Mesh.AcquireReadOnlyMeshData(mesh)) { // prints "2" Debug.Log(dataArray[0].vertexCount); } }}
Additional Resources: Mesh.AcquireReadOnlyMeshData.