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Unity Engine


Destroy()

Destroys this instance of a subsystem.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.SubsystemsModule
void Destroy()

Remarks

Also unloads all resources acquired during initialization step. Should be called when this instance of a subsystem is no longer needed.
Note: Once a Subsystem is Destroyed, script can still hold a reference but calling a method on it will result in a NullArgumentException and output in the console.