Destroy()
Destroys this instance of a subsystem.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.SubsystemsModule
void Destroy()
Remarks
Also unloads all resources acquired during initialization step. Should be called when this instance of a subsystem is no longer needed.
Note: Once a Subsystem is Destroyed, script can still hold a reference but calling a method on it will result in a NullArgumentException and output in the console.