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Unity Engine


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Unity Engine


LightMode

The lightmode. A light can be real-time, mixed, baked or unknown. Unknown lights will be ignored by the baking backends.
Read time 1 minuteLast updated a month ago

Definition

public enum LightMode : byte

Fields

Value

Description

BakedThe light is fully baked and has no real-time component.
MixedThe light is mixed. Mixed lights are interpreted based on the global light mode setting in the lighting window.
RealtimeThe light is real-time. No contribution will be baked in lightmaps or light probes.
UnknownThe light should be ignored by the baking backends.