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Unity Engine


supportsDepthFetchInRenderPass

Indicates whether RenderPass can use its depth attachment as input. (Read Only)
Read time 1 minuteLast updated 10 days ago

Definition

public static bool supportsDepthFetchInRenderPass { get; }

Remarks

When RenderPass is emulated (e.g. D3D11 or OpenGL Core) this is always possible since the temporary copy will be used. When native RenderPass is used it depends on the platform support; for example Metal disallows reading from depth attachment.