SetEvaluateOnSeek(bool)
Controls whether the output should play when seeking.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Audio
- Assembly: UnityEngine.AudioModule
public void SetEvaluateOnSeek(bool value)
Parameters
Set to true to play the output when seeking. Set to false to disable audio scrubbing on this output. Default is true.
Remarks
Additional Resources: AudioPlayableOutput.GetEvaluateOnSeek.