TransitionToSnapshots(AudioMixerSnapshot[], float[], float)
Transitions to a weighted mixture of the snapshots specified. This can be used for games that specify the game state as a continuum between states or for interpolating snapshots from a triangulated map location.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Audio
- Assembly: UnityEngine.AudioModule
public void TransitionToSnapshots(AudioMixerSnapshot[] snapshots, float[] weights, float timeToReach)
Parameters
The set of snapshots to be mixed.
The mix weights for the snapshots specified.
Relative time after which the mixture should be reached from any current state.