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Unity Engine


keepWaiting

Checks if the operation is still running.
Read time 1 minuteLast updated 10 days ago

Definition

public override bool keepWaiting { get; }

Remarks

Returns
true
if the operation is still running. Otherwise, returns
false
. After this property returns
false
, you can check RequestToUseMobileDataAsyncOperation.result to see if the end user allowed the application to use mobile data. Read-only. Additional Resources: RequestToUseMobileDataAsyncOperation.isDone, RequestToUseMobileDataAsyncOperation.result.