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Unity Engine


carvingTimeToStationary

Time to wait until obstacle is treated as stationary (when carving and carveOnlyStationary are enabled).
Read time 1 minuteLast updated 17 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine.AI
  • Assembly: UnityEngine.AIModule
public float carvingTimeToStationary { get; set; }

Remarks

If the NavMeshObstacle has been moving, and becomes still, We wait carvingTimeToStationary time until the obstacle is treated stationary by the carving system. See NavMeshObstacle.carving for full description of different carving behaviors.