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Unity Engine

Unity Engine

AssignToAtlas(string, Sprite, SpritePackingMode, SpritePackingRotation)

Assigns a Sprite to an already registered atlas.
Read time 1 minuteLast updated 2 months ago

Definition

public void AssignToAtlas(string atlasName, Sprite sprite, SpritePackingMode packingMode, SpritePackingRotation packingRotation)

Parameters

atlasName


sprite



packingRotation