AssignToAtlas(string, Sprite, SpritePackingMode, SpritePackingRotation)
Assigns a Sprite to an already registered atlas.
Read time 1 minuteLast updated a month ago
Definition
- Type: Method
- Namespace: UnityEditor.Sprites
- Assembly: UnityEditor
public void AssignToAtlas(string atlasName, Sprite sprite, SpritePackingMode packingMode, SpritePackingRotation packingRotation)