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Unity Engine


GetUnityObjectInfo(int, out UnityObjectInfo)

Gets the UnityEngine.Object information for a given Instance ID.
Read time 1 minuteLast updated 12 days ago

Definition

GetUnityObjectInfo(int, UnityObjectInfo)

public bool GetUnityObjectInfo(int instanceId, out FrameDataView.UnityObjectInfo info)

Parameters

instanceId

UnityEngine.Object instance identifier.

UnityEngine.Object information output struct with name and other attributes.

Returns

Type

Description

boolReturns true if instanceId exists in the frame and object information is available.

Remarks

Obtains information about the Object instance in the profiler capture.
The Profiler sample can be associated with an instance of an object instance that represents an Asset, a GameObject, or anything that is derived from Object.
This information is available as a part of sample metadata. To get this metadata you can use RawFrameDataView.GetSampleMetadataAsInt or HierarchyFrameDataView.GetItemInstanceID.
using UnityEditorInternal;using UnityEditor.Profiling;public class Example{ public static string GetInstanceName(int frame, int instanceId) { using (var frameData = ProfilerDriver.GetRawFrameDataView(frame, 0)) { if (!frameData.GetUnityObjectInfo(instanceId, out var info)) return "N/A"; return (frameData.GetUnityObjectNativeTypeInfo(info.nativeTypeIndex, out var typeInfo)) ? typeInfo.name + ": " + info.name : info.name; } }}