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Unity Engine


ContainsFileByProjectPath(string)

Checks if the project contains a file with the given project path.
Read time 1 minuteLast updated a month ago

Definition

public bool ContainsFileByProjectPath(string path)

Parameters

path

The project path of the file.

Returns

Type

Description

boolReturns true if the project contains the file.

Examples

using UnityEngine;using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_ContainsFileByProjectPath { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); string fileToSearch = "Path/To/File/ExamplePlugin.mm"; // Check if the project contains a file by using a path relative to the Xcode project structure if (pbxProject.ContainsFileByProjectPath(fileToSearch)) { Debug.Log("File " + fileToSearch + " was found."); // Continue your logic } else { Debug.Log("File " + fileToSearch + " was not found."); } // If any changes were made to the PBXProject instance, apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}