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Unity Engine


SetAdditionalBakedProbes

Submit additional probe positions to be baked using an identifier.
Read time 2 minutesLast updated a month ago

Definition

SetAdditionalBakedProbes(int, Vector3[])

Submit additional probe positions to be baked using an identifier.
Warning
Deprecated. Please use UnityEngine.LightTransport.IProbeIntegrator instead.
public static void SetAdditionalBakedProbes(int id, Vector3[] positions)

Parameters

id

An ID to identify the positions to be baked. This ID is used later to retrieve the result for those positions.

positions

An array of probe positions.

Remarks

Additional baked probes are probes that can be baked independently of any Light Probe Groups. The baked probe data contains spherical harmonic L2 coefficients as well as a single float value to determine the validity of each probe. By setting an array of probe positions with an identifier, a successive bake will produce probe results for these positions, which can then be fetched again from the API using the identifier.

SetAdditionalBakedProbes(int, ReadOnlySpan<Vector3>)

Submit additional probe positions to be baked using an identifier.
Warning
Deprecated. Please use UnityEngine.LightTransport.IProbeIntegrator instead.
public static void SetAdditionalBakedProbes(int id, ReadOnlySpan<Vector3> positions)

Parameters

id

An ID to identify the positions to be baked. This ID is used later to retrieve the result for those positions.

An array of probe positions.

Remarks

Additional baked probes are probes that can be baked independently of any Light Probe Groups. The baked probe data contains spherical harmonic L2 coefficients as well as a single float value to determine the validity of each probe. By setting an array of probe positions with an identifier, a successive bake will produce probe results for these positions, which can then be fetched again from the API using the identifier.

SetAdditionalBakedProbes(int, ReadOnlySpan<Vector3>, bool)

Submit additional probe positions to be baked using an identifier.
Warning
Deprecated. Please use UnityEngine.LightTransport.IProbeIntegrator instead.
public static void SetAdditionalBakedProbes(int id, ReadOnlySpan<Vector3> positions, bool dering)

Parameters

id

An ID to identify the positions to be baked. This ID is used later to retrieve the result for those positions.

An array of probe positions.

dering

A boolean that determines if Unity should remove ringing from probes.

Remarks

Additional baked probes are probes that can be baked independently of any Light Probe Groups. The baked probe data contains spherical harmonic L2 coefficients as well as a single float value to determine the validity of each probe. By setting an array of probe positions with an identifier, a successive bake will produce probe results for these positions, which can then be fetched again from the API using the identifier.