PackedAssets
An extension to the BuildReport class that tracks how Assets contribute to the size of the build.
Read time 4 minutesLast updated 11 days ago
Definition
- Type: Class
- Namespace: UnityEditor.Build.Reporting
- Assembly: UnityEditor
- Inherits from: Object
public sealed class PackedAssets : Object
Remarks
The build process generates a PackedAssets report for each .sharedAssets or .resource file, or for each AssetBundle.
Properties
Property | Description |
|---|---|
| contents | An array of PackedAssetInfo objects that holds information about the Assets that are included in the PackedAssets bundle, such as packed Asset size and type. |
| overhead | The header size of the packed Asset file. |
| shortPath | The file path to the Asset package, relative to the Data folder of the build. |
Inheritance
Operators
Operator | Description |
|---|---|
| operator == | Compares two object references to see if they refer to the same object. |
| bool | Determines whether the object exists. |
| operator != | Compares if two objects refer to a different object. |