sourceAssetPath
The file path to the source Asset that the build process used to generate the package Asset, relative to the Project directory.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Property
- Namespace: UnityEditor.Build.Reporting
- Assembly: UnityEditor
public readonly string sourceAssetPath { get; }
Remarks
Note: Some packed Assets might not have a source Asset, such as a Sprite Atlas that is generated at build time.