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Unity Engine

Unity Engine

OnPreprocessBuild(BuildReport)

Implement this function to receive a callback before the build is started.
Read time 1 minuteLast updated a month ago

Definition

void OnPreprocessBuild(BuildReport report)

Parameters

A report containing information about the build, such as its target platform and output path.

Remarks

This callback is invoked during Player builds, but not during AssetBundle builds.

Examples

using UnityEditor;using UnityEditor.Build;using UnityEditor.Build.Reporting;using UnityEngine;class MyCustomBuildProcessor : IPreprocessBuildWithReport{ public int callbackOrder { get { return 0; } } public void OnPreprocessBuild(BuildReport report) { Debug.Log("MyCustomBuildProcessor.OnPreprocessBuild for target " + report.summary.platform + " at path " + report.summary.outputPath); }}