OnPostBuildPlayerScriptDLLs(BuildReport)
Implement this interface to receive a callback just after the player scripts have been compiled.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Method
- Namespace: UnityEditor.Build
- Assembly: UnityEditor
void OnPostBuildPlayerScriptDLLs(BuildReport report)
Parameters
A report containing information about the build, such as its target platform and output path.
Remarks
You can implement this if you need to read or patch managed Assemblies for players being built. To retrieve assembly locations, call GetFiles on the BuildReport provided as the parameter, BuildFile.path property from the returned BuildFile. Note that implementing this callback will cause builds to run slower, as assemblies need to be copied to an intermediate location, and is not recommended for best performance.
reportAdditional Resources: BuildPlayerProcessor, IFilterBuildAssemblies, IUnityLinkerProcessor, IPreprocessBuildWithReport
Examples
using UnityEditor;using UnityEditor.Build;using UnityEditor.Build.Reporting;using UnityEngine;class MyCustomBuildProcessor : IPostBuildPlayerScriptDLLs{ public int callbackOrder { get { return 0; } } public void OnPostBuildPlayerScriptDLLs(BuildReport report) { Debug.Log("MyCustomBuildProcessor.OnPostBuildPlayerScriptDLLs for target " + report.summary.platform + " at path " + report.summary.outputPath); }}