ndkRootPath
Path to the Android Native Development Kit (NDK) used for building Android applications.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Property
- Namespace: UnityEditor.Android
- Assembly: UnityEditor.Android.Extensions
public static string ndkRootPath { get; set; }
Remarks
- If you provide an empty string or a null, Unity enables the Installed with Unity (recommended) option in the Android section of the External Tools window.
- If you provide a valid, non-empty path, Unity disables the Installed with Unity (recommended) option and uses the NDK at the specified path.
- If you provide an invalid, non-empty path, Unity throws an exception.
Examples
using UnityEngine;using UnityEditor;using UnityEditor.Android;public class NdkPathManager{ [MenuItem("Build/Set Custom NDK Path")] public static void SetNdkPath() { // Set a custom path for the Native Development Kit (NDK) // Replace this with the actual path. string customNdkPath = "/path/to/your/ndk"; AndroidExternalToolsSettings.ndkRootPath = customNdkPath; Debug.Log($"NDK Path set to: {AndroidExternalToolsSettings.ndkRootPath}"); } [MenuItem("Build/Reset NDK Path To Default")] public static void ResetNdkPath() { // Reset NDK path to Unity's default AndroidExternalToolsSettings.ndkRootPath = string.Empty; Debug.Log("NDK Path reset to 'Installed with Unity (recommended)'."); } [MenuItem("Build/Get Current NDK Path")] public static void GetNdkPath() { // Retrieve the currently configured NDK path string currentNdkPath = AndroidExternalToolsSettings.ndkRootPath; Debug.Log($"Current NDK Path: {currentNdkPath}"); }}