BeginSampleWithMetadata(IntPtr, int, void*)
Starts profiling a piece of code marked with a custom name that the markerPtr handle and metadata parameters has defined.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Method
- Namespace: Unity.Profiling.LowLevel.Unsafe
- Assembly: UnityEngine.CoreModule
public static void BeginSampleWithMetadata(IntPtr markerPtr, int metadataCount, void* metadata)
Parameters
Remarks
Code marked with ProfilerUnsafeUtility.BeginSampleWithMetadata and ProfilerUnsafeUtility.EndSample shows up in the Profiler hierarchy. Always use ProfilerUnsafeUtility.EndSample to close a started section of the instrumented code.
In the Timeline view of the Profiler Window the provided metadata is available in the tooltip message. Use HierarchyFrameDataView.GetItemMetadata to retrieve metadata programmatically.
Note: Both ProfilerUnsafeUtility.BeginSampleWithMetadata and ProfilerUnsafeUtility.EndSample are thread safe and can be used in jobified code.
The low level Profiler API is included in a Release Build.
using Unity.Collections.LowLevel.Unsafe;using Unity.Profiling;using Unity.Profiling.LowLevel;using Unity.Profiling.LowLevel.Unsafe;using System;class Example{ static IntPtr MakeMarkerWithIntMetadata(string name, string paramName) { var handle = ProfilerUnsafeUtility.CreateMarker(name, ProfilerUnsafeUtility.CategoryScripts, MarkerFlags.Default, 1); ProfilerUnsafeUtility.SetMarkerMetadata(handle, 0, paramName, (byte)ProfilerMarkerDataType.Int32, (byte)ProfilerMarkerDataUnit.Count); return handle; } static readonly IntPtr markerHandle = MakeMarkerWithIntMetadata("MyMarker", "Work Idx"); static unsafe void DoWork(int num) { var metadata = stackalloc ProfilerMarkerData[1]; metadata[0].Type = (byte)ProfilerMarkerDataType.Int32; metadata[0].Size = (uint)UnsafeUtility.SizeOf<int>(); metadata[0].Ptr = UnsafeUtility.AddressOf(ref num); ProfilerUnsafeUtility.BeginSampleWithMetadata(markerHandle, 1, metadata); //... ProfilerUnsafeUtility.EndSample(markerHandle); }}
Use Recorder to obtain per-frame timings in the Player for the specific marker name.
Additional Resources: ProfilerUnsafeUtility.EndSample, ProfilerUnsafeUtility.CreateMarker, ProfilerUnsafeUtility.SetMarkerMetadata.