ScheduleByRef<T>(ref T, int, int, JobHandle)
Schedules the job to execute on a worker thread by reference.
Read time 1 minuteLast updated 14 days ago
Definition
- Type: Method
- Namespace: Unity.Jobs
- Assembly: UnityEngine.CoreModule
ScheduleByRef<T>(T, int, int, JobHandle)
public static JobHandle ScheduleByRef<T>(this ref T jobData, int arrayLength, int innerloopBatchCount, JobHandle dependsOn = default) where T : struct, IJobParallelFor
Parameters
The number of iterations to execute the for loop over.
The number of iterations which workstealing is performed over. For example, a value of 32 means the job queue steals 32 iterations and then performs them in an efficient inner loop.
Returns
Type | Description |
|---|---|
| JobHandle | The JobHandle of the scheduled job. You can use the |
Remarks
Additional Resources: IJobParallelFor.