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Unity Engine


AsyncReadManager

With the AsyncReadManager, you can perform asynchronous I/O operations through Unity's virtual file system. You can perform these operations on any thread or job.
Read time 1 minuteLast updated 13 days ago

Definition

public static class AsyncReadManager

Static Methods

Method

Description

CloseCachedFileAsyncCloses a file held open internally by the AsyncReadManager.
GetFileInfoGets information about a file.
OpenFileAsyncOpens the file asynchronously.
ReadIssues an asynchronous file read operation. Returns a ReadHandle.
ReadDeferredQueues a set of read operations for a file once the specified Jobs have completed.