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Unity Engine


ReinterpretLoad<U>(int)

Reinterpret and load data starting at underlying index as a different type.
Read time 1 minuteLast updated 6 days ago

Definition

ReinterpretLoad<T>(int)

public U ReinterpretLoad<U>(int sourceIndex) where U : struct

Parameters

sourceIndex

Index in the underlying array where the load should start.

Returns

Type

Description

TThe loaded data.