Persistent
Use a persistent allocation.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Field
- Namespace: Unity.Collections
- Assembly: UnityEngine.CoreModule
Persistent = 4
Remarks
The slowest allocation but can last as long as you need it to, and if necessary, throughout the application's lifetime. It's a wrapper for a direct call to malloc. Longer jobs can use this NativeContainer allocation type. Don't use Persistent where performance is essential.