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Cloud Code

Cloud Code
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Cloud Code 3.0.0 experimental features
  • Overview
  • Stateful Cloud Code
  • Local Cloud Code server
  • Develop Cloud Code modules in the Unity Editor
  • State serialization in Cloud Code
  • Timers in Stateful Cloud Code
  1. Cloud Code

Cloud Code 3.0.0 experimental features

Learn about experimental features coming to Cloud Code.
Read time 1 minute
Last updated a month ago

Important
This page describes an experimental feature that might change significantly before release. It's not recommended to use or rely on experimental features in production environments due to potential instability.
This documentation describes features included in the experimental Cloud Code package (
com.unity.services.cloudcode
) version
3.0.0-exp.9
, and requires Unity 6.3 or later. This information is separate from the package's scripting API.
Stateful Cloud Code
Build event-driven games using Stateful Cloud Code workflows with scopes.
Local Cloud Code server
Start a Cloud Code server directly on your local machine.
Develop Cloud Code modules in the Unity Editor
Create Cloud Code modules directly in the Unity Editor.
State serialization in Cloud Code
Understand how Stateful Cloud Code serializes module state, and how to control or customize serialization behavior.
Timers in Stateful Cloud Code
Use timers in Stateful Cloud Code modules to schedule delayed function calls.

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