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Unity Ads Monetization


iOS API reference - Swift

iOS API reference - Objective-C

Unity Ads Monetization


Implement rewarded ads in iOS

Implement rewarded ads in your iOS app. Load ad content, display it through Objective-C or Swift code, and use a delegate to manage ad events and reward logic.
Read time 2 minutesLast updated 5 days ago

Rewarding players for watching ads increases user engagement, resulting in higher revenue. For example, games might reward users with in-game currency, consumables, additional lives, or experience-multipliers. For more information on how to effectively design your rewarded ads, refer to the monetization strategy guide.

Rewarded video ad load example

Use
UADSLoadConfigurationBuilder
to construct a load request with the placement ID, mediation metadata, and optional ad markup for bidding, then pass it to
UADSRewardedAd.load()
. The completion block receives the loaded
UADSRewardedAd
instance on success. Retain it, as it's required to show the ad later, or an error object on failure.
Ads expire a set time after they load if they aren't shown. Assign
onAdExpired
on the loaded ad instance to detect this. Attempting to
show()
an expired rewarded ad fails, which is especially important to catch since rewarded ads are often preloaded and held until the user requests a reward. Use the callback to clear your stored reference and issue a new
load()
call so a fresh ad is ready when needed.
@property (strong) UADSRewardedAd *rewardedAd;UADSLoadConfigurationBuilder *builder = [[UADSLoadConfigurationBuilder alloc] initWithPlacementId:placementId];builder = [builder withMediationInfo:self.mediationInfo];builder = [builder withAdMarkup:bidResponse];[UADSRewardedAd load:[builder build] completion:^(UADSRewardedAd *ad, id<UnityAdsError> error) { if (error) { // Handle error } else { __weak typeof(self) weakSelf = self; ad.onAdExpired = ^(UnityAd *expiredAd) { weakSelf.rewardedAd = nil; // reload here }; }}];

Rewarded video ad show and reward handling example

Call
show()
on the retained
UADSRewardedAd
instance, passing a
UADSShowConfiguration
built with the presenting view controller, and a
UADSRewardedShowDelegate
. In addition to the standard
showDidStart
,
showDidClick
,
showDidComplete
, and
showDidFail
callbacks, the delegate provides a dedicated
showDidReceiveReward
callback that fires when the user earns a reward. Grant the reward in
showDidReceiveReward
rather than in
showDidComplete
to avoid conditional completion-state checks.
@interface MyDelegate : NSObject <UADSRewardedShowDelegate>@end@implementation MyDelegate- (void)showDidStart:(UADSRewardedAd *)unityAd {}- (void)showDidClick:(UADSRewardedAd *)unityAd {}- (void)showDidComplete:(UADSRewardedAd *)unityAd with:(UADSShowFinishState)finishState {}- (void)showDidFail:(UADSRewardedAd *)unityAd error:(id<UnityAdsError>)error {}- (void)showDidReceiveReward:(UADSRewardedAd *)unityAd { // reward callback}@endUADSShowConfigurationBuilder *builder =[[UADSShowConfigurationBuilder alloc] init];builder = [builder withViewController:viewController];[self.rewardedAd show:[builder build] delegate:delegate];
Next steps: To expand your implementation, refer to Implement banner ads in iOS.