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在 iOS 中初始化 SDK

在 iOS 应用中初始化 Unity Ads SDK。设置 Game ID(游戏 ID),使用委托来管理初始化回调并启用广告变现。
阅读时间2 分钟最后更新于 15 天前

重要
应在项目运行时的生命周期早期(在需要展示广告之前)初始化 SDK。

ViewController.h

ViewController
标头文件 (
.h
) 中,导入 Unity Ads 并设置以下委托:
#import <UnityAds/UnityAds.h>@interface ViewController : UIViewController<UnityAdsInitializationDelegate,UnityAdsLoadDelegate,UnityAdsShowDelegate>@property (assign, nonatomic) BOOL testMode;

ViewController.m

要初始化该 SDK,必须为适当平台引用项目的 Game ID(游戏 ID)。在 Unity Monetization(变现)后台的二级导航菜单中选择 CURRENT PROJECT(当前项目)> Settings(设置),即可找到该 ID。
ViewController
实现 (
.m
) 中,创建一个
UnityAdsInitializationDelegate
委托,处理初始化回调,并将其作为
initialize
方法中的参数引用。

SDK 初始化示例

- (void)viewDidLoad {[super viewDidLoad];// Do any additional setup after loading the view.[UnityAds initialize:kDefaultGameId testMode:self.testMode initializationDelegate:self];}// Implement initialization callbacks to handle success or failure:#pragma mark :UnityAdsInitializationDelegate- (void)initializationComplete {NSLog(@" - UnityAdsInitializationDelegate initializationComplete" );// Pre-load an ad when initialization succeeds, so it is ready to show:[UnityAds load:@"Interstitial_iOS" loadDelegate:self];}- (void)initializationFailed:(UnityAdsInitializationError)error withMessage:(NSString *)message {NSLog(@" - UnityAdsInitializationDelegate initializationFailed with message: %@", message );}// Implement load callbacks to handle success or failure after initialization:#pragma mark:UnityAdsLoadDelegate- (void)unityAdsAdLoaded:(NSString *)placementId {NSLog(@" - UnityAdsLoadDelegate unityAdsAdLoaded %@", placementId);}- (void)unityAdsAdFailedToLoad:(NSString *)placementId withError:(UnityAdsLoadError)error withMessage:(NSString *)message {NSLog(@" - UnityAdsLoadDelegate unityAdsAdFailedToLoad %@", placementId);}
后续步骤:请参阅关于在 iOS 中实现插页式广告的文档以继续您的实现。