Logical game sessions

Relay servers have no formal idea of player groups, often called game sessions. Instead, Relay uses logical game sessions.

All players within a logical game session are bound to the same Relay server but have no direct connection to each other. Relay doesn’t make any assumptions about the length of a player’s bindings and connections to the game session. It’s up to the game client to decide whether players unbind from the Relay server at the end of a session or use the same binding for multiple sessions.