Project settings
From the Monetization dashboard, select CURRENT PROJECT > Settings in the secondary navigation menu to view and configure monetization settings for your project.
Project info
Find the following properties for your project here:
Setting |
Description |
Project name |
The name of your project. This setting is read-only, but Organization Owners can change project names (see documentation on creating and editing projects). |
Project ID |
The unique Unity identifier for your project. |
Mediation partner
Selecting your mediation partner allows Unity to improve its tools and experiences for you and your project. For more information, see documentation on Unity mediation and implementing Unity Ads in third-party mediation.
Privacy Settings
Privacy controls allow you to manage contextual ad settings for your project in a single place. The Children’s Online Privacy Protection Act (COPPA) imposes restrictions on how data can be collected and used from children under the age of 13. Unity Ads provides tools to help publishers provide a safe and positive user experience. Accordingly, each Unity Ads-enabled project must specify whether their game targets users under the age of 13. This article will guide you through configuring the right setting for your game based on your target audience.
For more information, see documentation on COPPA compliance and contextual ads.
To view and edit your project’s privacy settings on the Monetization dashboard, select CURRENT PROJECT > Settings from the secondary navigation menu, then scroll to the Privacy Settings section.
Game-level COPPA designation
This setting applies a single game-wide designation for each platform. There are three options:
- This app is directed to children under the age of 13 means the game falls under COPPA restrictions, and can therefore only serve contextual (non-targeted) ads to all users. Note that this designation permits you to enable user-specific COPPA designations solely for applications you also designate as mixed audience applications.
- This app is NOT directed to children under the age of 13 means the game does not fall under COPPA restrictions, and can therefore serve behavioral (targeted) ads to all users. Note that this designation still allows you to disable targeted ads entirely for adult audiences via the Contextual ads control feature if that is your preference.
Mixed audience games
If your app is directed to children under the age of 13, you will see a conditional field to designate your app as directed to mixed audiences (that is, it is targeted to both children and to adults). Setting Is this a Mixed Audience Game? to Yes allows you to pass individualized designations for each user to determine whether they fall under COPPA restrictions.
User-level COPPA statuses
A game-level designation should be sufficient for most games, however, games with mixed audiences (that is, it is targeted to both children and to adults) have one additional configuration choice.
To enable user-specific COPPA designations:
- Set Game-level COPPA designation to This game is directed at children under the age of 13.
- Set Is this a Mixed Audience Game? to Yes.
- Implement user-specific COPPA designations.
The User-level COPPA Status field will indicate whether Unity Ads is receiving user-specific COPPA statuses from your code implementation for the indicated platform. The status will appear Active if Unity has received user-specific COPPA signals within the last 36 hours.
Important: This setting is only available for projects using Unity Ads exclusively, or supported mediation platforms. If this setting does not appear, check that your Mediation partner setting is set to Unity (not mediated), Self Mediated (under Third Party Mediation), or one of the approved integrated partners.
Mixed audience games are still eligible for Google’s Designed for Families program or Apple’s Kids Category. For more information, see the section on app store compliance below.
Code implementation
You must pass Unity Ads user-level age designations programmatically using the nonbehavioral
API. For complete instructions on how to implement this MetaData class in your code, see documentation on COPPA compliance.
The User Level Age Designation setting will appear Active if Unity has received user-level designation data from your game within the last 24 hours on the specified platform.
Supported platforms
The following integrations currently support user-level age designation in Unity Ads:
- Unity Ads (exclusive)
- Self-mediated (using a custom mediation adapter)
- ironSource
Please see the corresponding links for instructions on how to implement user-specific COPPA designations in your game code.
Default behavior for unknown users
Default behavior refers to the baseline behavior of ads served in your game. Unity Ads will default to this behavior when a user-specific COPPA designation is absent. The default behavior is dictated by your game-level age designation, and cannot be independently altered.
Contextual ads control
If your game does not target users under the age of 13, but you still want to restrict it to contextual ads, set this field to Show contextual ads only. Games targeting users under the age of 13 must use this setting and cannot edit this field.
Quick reference
Refer to this chart to determine the behavior results of your Privacy Settings configuration:
Game-level COPPA designation | Mixed Audience Game? | Contextual ads control | End-user behavior |
Directed to children under the age of 13 | No | Not Available | Unity treats all users as under the age of 13 and only serves contextual ads. |
Directed to children under the age of 13 | Yes | Not Available |
Unity receives user-level designations. Users designated as 13 and older receive personalized ads, but all other users (including those with unknown designations) are treated as children and only receive contextual ads.
Note: Mixed audience games are still eligible for Google’s Designed for Families program or Apple’s Kids Category. For more information, see the section on app store compliance below.
|
NOT directed to children under the age of 13 | Not available | Show contextual ads only | Even though the game is not directed at users under the age of 13, all users only receive contextual ads. |
NOT directed to children under the age of 13 | Not available | Allow personalized ads | All users are treated as 13 or older, and may receive personalized ads. |
Missing SDKAdNetwork Ids from Info.plist
This field provides a list of recommended ad network IDs that are missing from your iOS game's Info.plist
file. For more information, see documentation on configuring network IDs for iOS 14.
Store IDs
Optionally link your project to live Store IDs for the game’s Apple or Google Play app page.
Extract the Apple App Store ID from your game’s URL, as shown in the highlighted section of the following URL:
Extract the Google Play Store ID from your game’s URL, as shown in the highlighted section of the following URL:
Game IDs
You need the Game ID for each platform to initialize the Unity Ads and Unity IAP SDKs in your code. You cannot edit these IDs.
App store compliance
Both Google and Apple introduced requirements to ensure that apps that are directed at children and serve ads are safe to use. If you serve ads in your app and wish to participate in Google’s Designed for Families program or the Apple Kids Category, you must set your age limits filter to Do not show ads rated 13+ or stricter. Selecting one of these programs in your project settings will automatically configure the age designation setting to This app is directed to children under the age of 13, and set your age limits filter to Do not show ads rated 13+ or stricter. For more information on age rated content, see documentation on moderation.
Skipping rewarded ads
Compliance with kid-friendly programs requires that all monetized (rewarded) ads can be dismissed after 5 seconds. Please note that Rewarded Ad Units are not skippable by default. For information on changing this setting, see documentation on Ad Unit settings.
Acquire optimization
For publishers that also advertise with Unity, allowing Unity to collect revenue-optimizing data can increase Unified Auction campaign performance. Enabling this setting allows Unity to collect session data that enhances your Acquire campaigns, to better define the value of new users in your game and similar users from other games in Unity’s network.
To do so, ensure that your project has the Ads SDK installed, and an active Acquire campaign. Select CURRENT PROJECT > Settings from the secondary navigation menu, then scroll to Acquire Optimization and enable the setting for each platform.
- Sign in to your Apple developer account and select App Store Connect from the left navigation menu.
- Click Go to App Store Connect.
- On the App Store Connect page, click My Apps. If you don't have an app, click the + button to create a new app.
- Select In-App Purchases > Manage from the left navigation menu.
- Click App-Specific Shared Secret to display the key.
- Copy the key and paste it into your Acquire Optimization setting in the Monetization dashboard, in the App-Specific Shared Secret field for the Apple App Store.
For more information, reach out to your Unity representative.
Ad delivery status
The Enable ad delivery toggle allows you to temporarily stop serving ads to your application.
Test mode
Test mode allows you to test your integration without serving live ads. Use this setting to override programmatic settings on a device, by toggling Override client test mode, then checking Force test mode ON (i.e. use test ads) for all devices. It is important to enable test mode before testing integration to avoid getting flagged for fraud.