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Lobby

Lobby

Unity Lobby

Discover and connect to multiplayer game sessions with Unity Lobby using lobby browsing, join codes, quick join, and private invites.
Read time 1 minuteLast updated a month ago

Note
For new multiplayer projects, use the Multiplayer Services SDK to access Lobby, Relay, and Matchmaker through a single API instead of individual SDKs. The Multiplayer Services SDK provides streamlined setup, optimized workflows, and compatibility with other Unity Gaming Services, which reduces manual configuration and accelerates multiplayer feature development.
The Lobby service provides a way for players to discover and connect to each other to accomplish a variety of multiplayer gaming scenarios. Some common examples of this are:
  • Browse a list of available game sessions and allow the player to select and join one.
  • Share a join code with your friend to allow them to directly connect to your game session.
  • Use Quick Join to find any available match and jump in.
  • Create a private lobby and send invites to your in-game friends list.
  • Host a lobby from a game server and use it to manage and restrict access to the server session.
  • Query for lobbies that match a specific set of requirements (e.g. game mode, map type).
The Lobby can persist for the duration of the game session to provide a mechanism for users to re-join an existing game session or facilitate host-migration after an unexpected disconnect.
Note
Visit the Support page to learn how to contact the Unity Lobby support team.