Unity Ads SDK changelog

Note: As of SDK version 4.4.1, the Unity Ads package is called Unity Advertisement Legacy. From SDK version 4.4.2 and newer, this package will support only native updates for Android and iOS developers, and will no longer include updates for Unity developers. To integrate the Unity Ads SDK into your project, Android developers use Maven, and iOS developers use CocoaPods.

Important: To implement a comprehensive monetization solution for your app, install Unity LevelPlay through the Ads Mediation package in the Unity Editor.

Version 4.10 - released 2024-03-25

PlatformNotes
Android
  • Added support for Open Measurement to allow publishers to use third-party viewability providers to verify impressions and clicks.
  • Fixed an error where banner loaded callbacks were triggered twice.
  • Fixed a java.lang.NoSuchMethodError issue that affected a subset of publishers using Unity Ads SDK 4.9.3.
iOS
  • Added support for the Apple Privacy Manifest update to ensure publisher compliance with new App Store submission requirements.
  • Fixed a crash that occurred when fetching token during initialization.
  • Fixed an issue that occurred when network requests retry and the server responds with an error.

Note: iOS app publishers releasing or updating an app in the Apple App Store on April 1, 2024 or later will need to update to a minimum Xcode version 15, and minimum Target iOS 12.0. Refer to Apple's Privacy updates for App Store submissions for more information.

Version 4.9.3 - released 2024-02-23

PlatformNotes
Android
  • Fixed an error related to missing Android Privacy Sandbox classes that occurred when running R8.
  • Fixed an IllegalStateException that occurred when calling getVersion before initializing the SDK.
  • Fixed a crash that occurred when flushing queued diagnostic metrics.
  • Fixed a build dependency issue that affected some publishers not using Gradle as the dependency management tool in SDK 4.9.2.
iOS
  • Fixed an issue with detecting location on certain iOS versions for devices used in China.

Version 4.9.2 - released 2023-11-08

PlatformNotes
Android
  • No change.
iOS
  • Fixed an issue when building with Xcode 15 and targeting iOS versions below 12.

Version 4.9.1 - released 2023-10-13

PlatformNotes
Android
  • Fixed an issue with the getToken listener timing out and responding with a null token.
iOS
  • No change.

Version 4.9 - released 2023-09-27

PlatformNotes
Android
  • Added increased banner demand.
  • Added support to test optional load flows which reduce the chance of timeout under high latency conditions.
  • Fixed a bug so banner no_fill responses don’t return as an internal error.
  • Fixed an issue with the example app banner hide button.
  • Fixed an issue with diagnostic metrics so they can now be sent.
  • Fixed an issue with the exception handler re-throwing unhandled exceptions.
  • Fixed an issue with a null pointer exception being thrown when an AdUnityActivity was destroyed.
iOS
  • Increased banner demand.
  • Fixed a crash due to unimplemented delegate methods which should have been optional.
  • Fixed an issue with diagnostic metrics so they can now be sent.

Version 4.8 - released 2023-06-27

PlatformNotes
Android
  • Added the onBannerShown callback method so publishers using third-party mediation to get more accurate banner impression reporting.
iOS
  • Added the bannerViewDidShow delegate method so publishers using third-party mediation to get more accurate banner impression reporting.
  • Added a safeguard before setting orientations to prevent crashes.

Version 4.7.1 - released 2023-05-08

PlatformNotes
Android
  • Fixed a change that required a newer Gradle build version to be used to build the Android project which was incompatible with the Gradle version shipped with current LTS Unity Editors.
iOS
  • Added a safety check for viewId to prevent exceptions that occur when deallocating a banner object.

Version 4.7.0 - released 2023-05-02

PlatformNotes
Android
  • Added Java 8 as a minimum requirement for adding the Unity Ads SDK to your project.
  • Fixed a potential race condition in the VolumeChange internal listener.
iOS
  • No change.

Version 4.6.1 - released 2023-03-16

PlatformNotes
iOS
  • Added Xcode 13 support.
Android
  • Reduced network requests.

Warning: Java 8+ targeting will be required in a future SDK release.

Version 4.6.0 - released 2023-02-23

PlatformNotes
iOS
  • Updated the support library version to maintain demand performance.
  • Optimized Swift performance.
  • Improved the Banner life cycle performance.
  • Fixed an issue to allow you to use a previous version of the Unity Ads SDK.
Android
  • Improved the Banner life cycle performance.
  • Fixed a NullPointerException when Application Context is null for cached directory file path.

Version 4.5.0 - released 2022-12-19

Note: Unity Ads has new dependencies from SDK version 4.5.0. Manually including the linked aar file will lead to runtime errors if dependencies are not properly resolved. It's recommended to use a package management system such as Gradle to handle dependency management. Refer to the Android SDK integration steps for details.

PlatformNotes
iOS
  • Reduced the number of requests that occur during initialization.
  • Updated the request retry logic to be compatible under certain known error conditions.
Android
  • Reduced the number of requests that occur during initialization.
  • Introduced a dependency on Kotlin.
  • Improved the handling of timers when dealing with the app being placed in the background.
  • Fixed a crash that occurred during video playback when the Media Player was in an invalid state.

Version 4.4.2 - released 2023-03-29

Important: This is the last planned package update for developers using Unity. Subsequent updates for the Unity Ads SDK are relevant only for iOS and Android developers.

PlatformNotes
Unity
  • Removed redirect pop-ups directing users to Unity Mediation.
  • Fixed a NullPointerException when Application Context is null for cached directory file path.

Version 4.4.1 - released 2022-10-05

PlatformNotes
Unity
  • Removed Test Mode from the Services window in versions of Unity 2020 and newer.
  • Added batchmode check to the Unity Editor dialog popup.
  • Renamed Arial.ttf to LegacyRuntime.ttf for Playmode support in the Unity Editor 2022.2 and newer.
iOS
  • Generated game session ID and save to storage.
  • Added sdkVersion and sdkVersionName to the minimal device reader.
  • Used Swift through reflection in Objective-C.
Android
  • Added an experiment to remove required gestures for media playback.
  • Generated sessionID the same way WebView does and save it to unifiedconfig.data.
  • Fixed ConfigurationReader if no remote or local files are present.
  • Fixed potential crash in Android 8.1 where the TimeZone API has issues.
  • Removed false error log message when missing applied rule for experiment object.

Version 4.4.0 - released 2022-09-06

PlatformNotes
Unity
  • Fixed sample app anchors to work in horizontal.
  • Updated the screen orientation API.
  • Mediation migration copy changes.
iOS
  • Added network performance improvements.
Android
  • Added tags to the new Load/Show metric where missing to avoid being discarded.
  • Aligned retry metric tags with iOS.
  • Moved token type into TokenListenerState class.
  • Inverted operation order to test if it was affecting the token latency metric.
  • Fixed BannerPosition being obfuscated by ProGuard.
  • Fixed potential concurrency in Signals Storage when signals are collected in parallel.
  • Reverted Proguard rules.

Version 4.3.0 - released 2022-07-25

PlatformNotes
Unity
  • Removed toggle button from Project Settings Ads window.
  • Fixed issue with the Project Settings window in the Unity Editor version 2022.1f1.
iOS
  • Published to Artifactory.
  • Added support for additional identifiers for SKOverlayAppConfiguration.
  • Fixed a crash related to UADSTimer.
  • Fixed a bug that occurred when an ad was closed at the start of show when the show failed callback was fired.
Android
  • Adjusted Proguard rules for obfuscation.
  • Introduced Privacy request before configuration Request.
  • Introduced UnityAdsShowError.TIMEOUT when not able to show under specified time frame.
  • Fixed potential NPE when receiving null as purchase list for acquire optimization.
  • Fixed Load and Show timeouts to be lifecycle aware
  • Added metrics for retries in config and WebView.
  • Fixed retry metric tags overriding others instead of merging.
  • Removed the use of setAppCacheEnabled.

Version 4.2.1 - released 2022-05-11

PlatformNotes
iOS
  • Fixed crash related to the UADSTimer.
Android
  • No changes.

Version 4.2.0 - released 2022-05-06

PlatformNotes
Unity
  • Added a Sample app.
  • Show Listener now returns an appropriate callback state.
  • Ensured callbacks are fired on the main thread.
iOS
  • Added a check for AppDelegate supportedInterfaceOrientationsForWindow.
Android
  • Added optimization features to Unity Acquire.
  • Improved the initialization time for token resolution requests.
  • Fixed an issue with safety checks of possible null listeners.
  • Fixed possible deadlock when using GetToken with a listener.
  • Made minor improvements to string handling in WebViewApp.java.

Version 4.1.0 - released 2022-03-17

PlatformNotes
Unity
  • Fixed the issue of IUnityAdsShowCallback making duplicate calls in the Editor PlayMode.
iOS
  • Added a callback for the getToken public API (beta).
  • Improved token availability.
Android
  • Added a callback for the getToken public API (beta).
  • Improved token availability.
  • Added AD_ID to the AndroidManifest.xml.

Version 4.0.1 - released 2022-02-02

PlatformNotes
Unity
  • Fixed a crash that occurs when callback does not occur on the main thread.
  • Fixed a crash that occurs when Unity Ads is included in a tvOS build.
iOS
  • Fixed a crash that occurs when the SDK attempts to invoke a callback that is null.
Android
  • Removed the ARCore dependency.
  • Fixed a crash that occurred when using the Acquire Optimization feature.
  • Removed the retrieval and the use of the Android ID.

Version 4.0.0 - released 2021-11-30

PlatformNotes
Unity
  • Fixed the GameID text fields breaking in Windows.
  • Remove ENABLE_EDITOR_GAME_SERVICES from the Top Menu in the Editor.
iOS
  • Fixed a crash that occurred when committing to metadata storage from multiple threads
Android
  • Prevented a crash that occurred if Unity Ads was initialized with an empty activity.

Version 3.7.5 - released 2021-07-20

PlatformNotes
Android
  • Fixed a crash that occurred when re-initializing with null GameID.

Version 3.7.3 - released 2021-05-26

PlatformNotes
Unity
  • Fixed a bug that caused the default placement to be unable to show.
iOS
  • Fixed a crash that occurred when placementId became null.
  • Fixed a warning that displayed when trying to access UIKit from the background thread.
Android
  • Fixed a crash related to IllegalStateException when showing an ad.
  • Fixed an issue with attempting to load multiple ads at the same time causing load error.

Version 3.7.1 - released 2021-03-31

PlatformNotes
iOS
  • Fixed the iOS memory consumption to decrease the chance of impact to device performance.

Version 3.7.0 - released 2021-03-19

PlatformNotes
Unity
  • Added callbacks for the Show method signature on public API.
  • Improved the Load method callbacks to include an error message.

Version 3.6.2 - released 2020-12-10

PlatformNotes
Android
  • Fixed a crash due to the ConcurrentModificationException.

Version 3.6.0 - released 2020-11-12

PlatformNotes
iOS
  • Added experimental integration API.
Android
  • Added experimental integration API.

Version 3.5.1 - released 2020-11-05

PlatformNotes
iOS
  • Updated support for SKAdNetwork.

Version 3.5.0 - released 2020-08-24

PlatformNotes
Unity
  • Updated the Unity Ads SDK License.
  • Fixed the IUnityAdsListener interface methods being called twice in some devices.
iOS
  • Added the new background download WebView Update.
  • Updated the Unity Ads SDK License.
  • Fixed an issue with ads automatically closing when you press the Done button in StoreKit on iOS14.
Android
  • Added the new background download WebView Update.
  • Updated the Unity Ads SDK License.
  • Updated the targetSdkVersion to 29.
  • Fixed a bug with the AdUnit View not regaining focus after a system popup.
  • Fixed an issue with the Android background audio not resuming after the ad is closed.
  • Fixed an issue with end cards showing a blank white page.

Version 3.4.9 - released 2020-07-24

PlatformNotes
Unity
  • Fixed an error that occurred when working on unsupported platforms.
Android
  • Fixed a crash in the Android API level 30 with getNetworkType.

Version 3.4.6 - released 2020-06-04

PlatformNotes
Unity
  • Fixed an error for building on unsupported platforms in the Unity Editor 2020.1 and newer.
  • Removed UnityEditor.Advertisement.dll.
iOS
  • Fixed a crash that occurred when calling addDelegate.
  • Fixed a bug of iOS ads not respecting mute.
Android
  • Fixed an InitializationState Out of Memory crash.
  • Fixed a GooglePlayStore rejection due to unsafe SSL.
  • Fixed an Android readFileBytes crash.

Version 3.4.4 - released 2020-03-02

PlatformNotes
Unity
  • Fixed a missing reference to UnityEngine.UI in the Unity Editor.

Version 3.4.2 - released 2020-01-05

PlatformNotes
Unity
  • Fixed an issue of no error callback being called when an invalid GameID is used in PlayMode.
iOS
  • Fixed an onUnityAdsError Exception: No such proxy method.
  • Fixed FatalException from BufferredInputStream.Read() that occurs on some Android devices.
Android
  • Fixed UnityAdsCopyString and NSStringFromIl2CppString errors when building for debug.
  • Fixed Banner is unexpectedly scaled when force landscape mode.

Version 3.4.1 - released 2019-12-13

PlatformNotes
Unity
  • Fixed an issue where callbacks would not fire in the Editor after running PlayMode more than once.
  • Fixed an issue where the Editor canvas would not display on top of all other objects in the scene.
  • Fixed an issue where the placeholder gameobject was visible in the user’s scene.
Android
  • Fixed an issue where callbacks would not dispatch on Android devices.

Version 3.4.0 - released 2019-12-09

PlatformNotes
Unity
  • Added a warning message in the Asset Store package to upgrade to packman.
  • Restored TestMode flag from the Services window in Unity 2020.1 and newer.
  • Deprecated the Monetization class.
  • Fixed an issue in the Test ads in the Editor buttons that don't stop click event propagation.
  • Fixed a bug where OnUnityAdsReady was only called once per placement when running in the Unity Editor.
  • Fixed the Google Play crash reports for SDK 3.3.1.
iOS
  • Deprecated the Monetization class.
  • Removed the example app for Monetization.
  • Deprecated the initialize method with listener as a parameter in favor of initialize method without a listener.
  • Fixed the iOS isWiredHeadsetOn memory leak.
  • Fixed the iOS callback unityAdsDidError not being triggered when initialized with an invalid GameID.
  • Fixed the app crash rate increasing after upgrading to SDK 3.3.0.
  • Fixed the IronSource: count duplicated impressions caused by a third party.
Android
  • Deprecated the Monetization class.
  • Removed the example app for Monetization.
  • Deprecated the initialize method with listener as a parameter in favor of initialize method without a listener.
  • Fixed the Google / Admob app crashes in SDK 3.1.0.
  • Fixed the Google Play crash reports for SDK 3.3.1.
  • Fixed Listener.sendErrorEvent.
  • Fixed a bug with reinitialization that always blocked for at least ten seconds.
  • Fixed the IronSource: count duplicated impressions caused by a third party.

Version 3.3.0 - released 2019-09-26

PlatformNotes
Unity
  • Fixed an issue where callbacks would not be executed on the main thread.
  • Fixed an issue where calling RemoveListener in a callback would cause a crash.
iOS
  • The UI WebView is deprecated. Due to the Apple iOS 13 update, Unity Ads no longer supports iOS 7 and 8.
  • Added banner optimization through a new banner API, featuring the UADSBannerView class. This new API supports multiple banners in a single placement, with flexible positioning.
  • Fixed an iOS 13 AppSheet crash.
Android
  • Added banner optimization through a new banner API, featuring the UADSBannerView class. This new API supports multiple banners in a single placement, with flexible positioning.
  • Fixed the WebView onRenderProcessGone crash.

Version 3.2.0 - released 2019-07-22

PlatformNotes
Unity
  • Added OMID viewability integration. Unity is now IAB certified with VAST viewability.
  • Added an error message to the SDK notifying you to remove one instance of the SDK if you’ve installed both the package manager and Asset store versions of Unity Ads.
  • Fixed an Android java proxy usage issue for Unity versions prior to 2017, resolving a multiple listeners crash.
iOS
  • Added OMID viewability integration. Unity is now IAB certified with VAST viewability.
Android
  • Added OMID viewability integration. Unity is now IAB certified with VAST viewability.

Version 3.1.1 - released 2019-05-16

PlatformNotes
Unity
  • Added support for multiple listeners.
  • Added ASWebAuthenticationSession support.
  • Fixed errors from being thrown for Playstation and Xbox attempting to access UnityAdsSettings when building a Project that includes ads on other platforms.
  • Moved Test mode resources folder to Editor-only scope.
iOS
  • Updated the iOS binaries to 3.1.0.
  • Added support for multiple listeners.
  • Updated so iOS volume change event to be captured properly.
  • Fixed a USRVStorage json exception.
  • Updated Analytics onLevelUp to take a string instead of an int.
Android
  • Updated the Android binaries to 3.1.0.
  • Added support for multiple listeners.
  • Fixed a Banner memory leak.
  • Fixed GetDeviceId on Android SDK versions below 23.
  • Updated Analytics onLevelUp to take a string instead of an int.
  • Crash prevented in the AdUnitActivity.onPause.

Version 3.0.3 - released 2019-03-15

PlatformNotes
Unity
  • Fixed a memory leak issue in the Unity Editor when using Unity Ads Banners in a project.
iOS
  • Updated the iOS binaries.
  • Fixed an uncaught exception for purchasing integration on iOS.
Android
  • Updated the Android binaries.

Version 3.0.2 - released 2019-02-26

PlatformNotes
Unity
  • Fixed a build issue for the Windows platform where an incorrect result was returned.
  • Fixed a conflict between the Unity Ads package and the Moq framework.
iOS
  • Updated the iOS binaries.
Android
  • Updated the Android binaries.

Version 3.0.1 - released 2019-01-25

PlatformNotes
Unity
  • Integrated the Ads 3.0.1 SDK.
iOS
  • Added API for setting Banner positioning.
  • Fixed various bugs identified in the 3.0.0 SDK.
Android
  • Updated the Android binaries.
  • Fixed various bugs identified in the 3.0.0 SDK.

Version 3.0.0 - released 2018-10-18

PlatformNotes
iOS
  • Added the Unity Monetization Platform.
  • Added personalized placements.
  • Added Banners.
  • Added AR Ads.
  • Fixed various bugs identified in the 2.3.0 SDK.
Android
  • Added the Unity Monetization Platform.
  • Added personalized placements.
  • Added Banners.
  • Added AR Ads.
  • Fixed various bugs identified in the 2.3.0 SDK.

Version 2.3.2 - released 2018-11-21

PlatformNotes
Unity
  • Integrated the Ads 2.3.0 SDK with Unity 2019.X.
  • Fixed error with platform dependency to enable you to build on other platforms besides iOS or Android.
iOS
  • Fixed error in Xcode to enable you to build successful runs on the tvOS platform.

Version 2.3.1 - released 2018-11-15

PlatformNotes
Unity
  • Updated to Ads 2.3.0 SDK.
  • Updated the multithreaded Request API.
  • Updated the SendEvent API for Ads and IAP SDK communication.
  • Added a new Unity integration.

Version 2.3.0 - released 2018-07-12

PlatformNotes
iOS
  • Improved HTTP request handling.
  • Fixed bugs and made optimizations.
Android
  • Improved HTTP request handling.
  • Fixed bugs and made optimizations.

Version 2.2.1 - released 2017-04-23

PlatformNotes
iOS
  • Fixed issues for iOS and Android.
Android
  • Fixed issues for iOS and Android.

Version 2.2.0 - released 2017-03-22

PlatformNotes
iOS
  • Added IAP Promotion support.
  • Improved cache handling.
  • Increased the flexibility of showing different ad formats.
  • Fixed several rare crashes.
Android
  • Added IAP Promotion support.
  • Improved cache handling.
  • Increased the flexibility of showing different ad formats.