# 结构 FMatchProperties

> Review the structure containing information about teams and players in a matched game.

##### Include（包括）##include

```cpp
#include <MatchmakerServer/Public/Models/MatchProperties.h>
```

##### 语法##syntax

```cpp
USTRUCT(BlueprintType)
struct FMatchProperties
```

## 字段##fields

### Teams##teams

匹配中的队伍列表。

#### 声明##declaration

```cpp
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")
TArray<FMatchmakerTeam> Teams
```

#### Blueprint##blueprint

| **Name**  | **类型**                                     |
| :-------- | :----------------------------------------- |
| Teams（队伍） | [FMatchmakerTeam](./matchmaker-team.md) 数组 |

#### C++##c++

| **Name** | **类型**                                                                                                                                   |
| :------- | :--------------------------------------------------------------------------------------------------------------------------------------- |
| `Teams`  | [TArray](https://docs.unrealengine.com/5.3/en-US/array-containers-in-unreal-engine/#tarray)`<`[FMatchmakerTeam](./matchmaker-team.md)`>` |

### Players（玩家）##players

匹配中的玩家列表。

#### 声明##declaration

```cpp
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")
TArray<FMatchmakerPlayer> Players
```

#### Blueprint##blueprint

| **Name**    | **类型**                                                                                                    |
| :---------- | :-------------------------------------------------------------------------------------------------------- |
| Players（玩家） | [FMatchmakerPlayer](/matchmaker/unreal-engine-sdk/sdk-api/matchmaker-core/models/matchmaker-player.md) 数组 |

#### C++##c++

| **Name**  | **类型**                                                                                                                                                                                                  |
| :-------- | :------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| `Players` | [TArray](https://docs.unrealengine.com/5.3/en-US/array-containers-in-unreal-engine/#tarray)`<`[FMatchmakerPlayer](/matchmaker/unreal-engine-sdk/sdk-api/matchmaker-core/models/matchmaker-player.md)`>` |

### Region##region

分配服务器的地区。

#### 声明##declaration

```cpp
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")
FString Region
```

#### Blueprint##blueprint

| **Name** | **类型**                                                                                  |
| :------- | :-------------------------------------------------------------------------------------- |
| Region   | [FString](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Core/Containers/FString/) |

#### C++##c++

| **Name** | **类型**                                                                                  |
| :------- | :-------------------------------------------------------------------------------------- |
| `Region` | [FString](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Core/Containers/FString/) |

### BackfillTicketId##backfillticketid

这是回填工单 ID，应使用服务器分配 ID 来确保回填工单的唯一性。

#### 声明##declaration

```cpp
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")
FString BackfillTicketId
```

#### Blueprint##blueprint

| **Name**                    | **类型**                                                                                  |
| :-------------------------- | :-------------------------------------------------------------------------------------- |
| Backfill Ticket Id（回填工单 ID） | [FString](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Core/Containers/FString/) |

#### C++##c++

| **Name**           | **类型**                                                                                  |
| :----------------- | :-------------------------------------------------------------------------------------- |
| `BackfillTicketId` | [FString](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Core/Containers/FString/) |
