# 结构 FBackfillTicketProperties

> Review the structure containing properties for creating a backfill ticket.

##### Include（包括）##include

```cpp
#include <MatchmakerServer/Public/Models/BackfillTicketProperties.h>
```

##### 语法##syntax

```cpp
USTRUCT(BlueprintType)
struct FBackfillTicketProperties
```

## 字段##fields

### 属性##properties

包含匹配信息的属性对象。

#### 声明##declaration

```cpp
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")
FMatchProperties MatchProperties
```

#### Blueprint##blueprint

| **Name**               | **类型**                                    |
| :--------------------- | :---------------------------------------- |
| Match Properties（匹配属性） | [FMatchProperties](./match-properties.md) |

#### C++##c++

| **Name**          | **类型**                                    |
| :---------------- | :---------------------------------------- |
| `MatchProperties` | [FMatchProperties](./match-properties.md) |
