# 结构 FQosResult

> Review the structure containing Quality of Service connection metrics for a region.

##### Include（包括）##include

```cpp
#include <MatchmakerCore/Public/Models/QoSResult.h>
```

##### 语法##syntax

```cpp
USTRUCT(BlueprintType)
struct FQosResult 
```

## 字段##fields

### Latency##latency

#### 声明##declaration

```cpp
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")
int32 Latency = 0
```

#### Blueprint##blueprint

| **Name**    | **类型**                                                                                            | **默认值** |
| :---------- | :------------------------------------------------------------------------------------------------ | :------ |
| Latency（延迟） | [整数](https://docs.unrealengine.com/5.3/en-US/blueprint-variables-in-unreal-engine/#variabletypes) | `0`     |

#### C++##c++

| **Name**  | **类型**                                                                                                         | **默认值** |
| :-------- | :------------------------------------------------------------------------------------------------------------- | :------ |
| `Latency` | [int32](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Core/GenericPlatform/FGenericPlatformTypes/int32/) | `0`     |

### PacketLoss##packetloss

#### 声明##declaration

```cpp
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")
int32 PacketLoss = 0
```

#### Blueprint##blueprint

| **Name**        | **类型**                                                                                            | **默认值** |
| :-------------- | :------------------------------------------------------------------------------------------------ | :------ |
| Packet Loss（丢包） | [整数](https://docs.unrealengine.com/5.3/en-US/blueprint-variables-in-unreal-engine/#variabletypes) | `0`     |

#### C++##c++

| **Name**     | **类型**                                                                                                         | **默认值** |
| :----------- | :------------------------------------------------------------------------------------------------------------- | :------ |
| `PacketLoss` | [int32](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Core/GenericPlatform/FGenericPlatformTypes/int32/) | `0`     |

### RegionId##regionid

#### 声明##declaration

```cpp
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")
FString RegionId
```

#### Blueprint##blueprint

| **Name**         | **类型**                                                                                             |
| :--------------- | :------------------------------------------------------------------------------------------------- |
| Region Id（地区 ID） | [字符串](https://docs.unrealengine.com/5.3/en-US/blueprint-variables-in-unreal-engine/#variabletypes) |

#### C++##c++

| **Name**   | **类型**                                                                                  |
| :--------- | :-------------------------------------------------------------------------------------- |
| `RegionId` | [FString](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Core/Containers/FString/) |
